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Activity Forums Maxon Cinema 4D creating ripple effect across cloned grid of squares

  • creating ripple effect across cloned grid of squares

    Posted by Greg Brand on June 2, 2010 at 8:43 am

    Hi there Guys
    first post on the cow, and bit of a newbie to C4D so please take it easy on me, but would really appreciate your help. have been searching for answers for a few days now 😀

    I am trying to create a ripple effect across a gird of cloned squares
    have tried using a formula effector but cant find a list of good formula’s anywhere online.
    plus the formula effector default seems to resize each square individually.

    I am ultimately trying to make a “sound wave” travel from a mid point on the floor and slowly die down as it moves outwards

    want to try and use a grid of squares as i would like it to look like a tiled floor.

    any advice would be really helpful

    here’s an example of what i am trying to do with the floor
    https://www.youtube.com/watch?v=ee7DqMj7wQE
    you can see it at about 40sec with the breakdancer shot from high above

    thanks a bunch in advance.

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    Greg Brand replied 15 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    June 2, 2010 at 4:10 pm

    I’m sure it’s possible to put the right formula in the formula effector, but I can’t tell you how to do that.

    What I can suggest is another method. I would create a mograph matrix object in the size that you want, and then apply a formula deformer to it. Then I would assign my clone positions to the matrix object particle positions using an inheritance effector set to Direct>Morph Motion Object. Enable position only in the effector’s parameter page.

    The reason for doing it this way, instead of appling the deformer directly to the cloner, is that doing it the latter way would actually deform the individual clones’ scale.

    Example file: https://www.3danvil.com/tutorials/ripple%20clones.c4d

    Another way to do it would be to use a shader effector with a 3D circular gradient … animating the gradient’s radius and/or position. That would be more flexible as it would allow you to use effector falloff.

  • Greg Brand

    June 2, 2010 at 4:17 pm

    Thanks very much for that Adam and especially the example scene.
    will give it a try and let you know how it works out.

    https://gregbrand.co.uk

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