-
Creating my own plug-ins?
I find myself almost always using the same few plug-ins at the end of every composite in After Effects, adding grain, lens distortion, lens bloom, vignette, chromatic aberration, etc. And while I have decent ways of doing each of these, I decided that I want to write a custom plug-in so that I can have it all in one place, and share it with other artists that I work with (and hopefully save some render time).
I thought that Pixel Bender was the perfect solution for me and had a great few hours playing around making displacement map plug-ins, channel shifters and stuff like that – but then I saw that Adobe cancelled PB in CS6 and all hopes crashed…
So now I find myself downloading the AE CS5.5 SDK and getting myself tangled in hundreds of lines of C++ code…
So my question for the community is this: Does anyone know what path I should take to embark on this adventure? Satya seems to have made it out the other end OK – but has yet to provide much of an explanation of how he did it. I have maybe an hour a day to devote to this project, not years of C++ coding before I figure out what I’m doing.
Thanks in advance,
Spencer