Activity › Forums › Adobe After Effects › Creating my own plug-ins?
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Spencer Tweed
May 31, 2012 at 11:36 pmI’ve got a mac but I do all of my work on a PC – do you know how to convert it to work on Windows if I write in Xcode? From the documentation it sounds like it shouldn’t be too difficult…
– Spencer
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Dan Ebberts
May 31, 2012 at 11:43 pmI’ve gone the other way a few times (PC -> Mac) so I’m speculating somewhat, but I think you’re right. There are enough differences to complicate things a little, but it’s not too bad. Again, take good notes once you figure it out.
Dan
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Spencer Tweed
June 6, 2012 at 4:36 amWell I think I’ve got it all working with a free Windows IDE – CodeBlocks. I haven’t had time to dive headfirst in yet, but after I finish my current project I think I’ll invest some time into it!
Thanks for your advice so far – I’ll probably post a tutorial somewhere when I figure this all out.
– Spencer
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Spencer Tweed
June 7, 2012 at 8:54 pmHey Dan, I have a more specific question (though it might seem a little silly). Once you get your c++ files together, how do you then turn them into an .aex?
I assume the answer to that question will also answer my other one, which is – how do you preview what the heck your code does?
– Spencer
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Dan Ebberts
June 7, 2012 at 9:22 pmThat may be a problem if you don’t have Visual Studio so you can see how they set up the compile parameters of the example projects. I always just start with a project that works and edit the project parameters to support my new code. I think there’s a step-by-step guide in the SDK (don’t have it with me), but again, you’d need Visual Studio.
Dan
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Spencer Tweed
June 8, 2012 at 5:21 pmArgh! Yet another wall… Fine, I’m sure I can figure something out…
– Spencer
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Anmol Mishra
February 9, 2018 at 6:25 amAny updates to this post ? Any books or references besides the Adobe API ?
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