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Creating copies of hair in c4d
Hi,
I’m making a thatch in cinema 4d, using static hair. This renders quite quickly, in a minute or two with global illumination. However for the project, I am duplicating this many times (around 40 times) and this is causing the render time to increase vastly to many hours.
I’m using instances, with the render instance box unchecked (or the hair doesn’t render at all), but this is causing the problems. Is there a way to get around this? So that C4d doesn’t have to calculate and prepare the hair for every single (identical) instance.
Thanks,
James