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Activity Forums Maxon Cinema 4D creating bingo balls

  • Ronny Traufeller

    November 18, 2010 at 1:17 pm

    with other words,

    an automatic way to generate 60 different numbers without having typing it for each one for example?

    a mograph workflow with a shader effector would give you different colors, but the nunbers are not that easy..

    for this i have no idea at the moment.

    zaid-ysap.de

  • Brian Jones

    November 19, 2010 at 2:36 am

    if this is the bingo balls from before (with a texture wrapped around a sphere) maybe it’s easier to use one ball with a single Material with the many textures in the color channel using Mograph MultiShader

  • Victor Camacho guerrero

    November 19, 2010 at 9:18 am

    Hi,

    well , my final solution to the situation was…

    create 60 different textures for every single button ( pain in the ass) with a jpeg image. I create cloner object with a sphere with 10 clones, containing sphere 1 to 10.I put a random effector to the cloner, and I put everything inside a emitter. I cloned the emitter 6 times, using different numbers in every single cloner.

    More or less it is ok now. Maybe not the best solution.

    any better idea?

    Many thanks.

  • Brian Jones

    November 20, 2010 at 6:28 am

    it depends on what you are doing with the balls on what’s going to be the best (or useable). As far as I can tell for 60 balls with no repetition the MultiShader thing I mentioned can work if the TP emitter is set to Shot and all 60 balls are created at once but if they need to pour in (like the tutorial) something like you did with multiple balls each with a separate texture is necessary.

    1310_multishadertests.zip

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