-
creating alpha channel
can I create an alpha channel in fcp 6?
I’m rendering out an image in maya. I can’t have an alpha because I using a transmat shader. But I’d like to have an alpha for this image sequence. I have a black and white version and a color version of the image. Multiple comp mode works ok but I’d like to use a cleaner matte by creating an alpha channel from a black and white image. I’ve done something like this in AE and PS before but I was wondering if it can be done directly in fcp.
thanks