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Creating a particle beam on mulitple layers and in X,Y,Z space
Hi All,
I have created a particle beam effect for a 8 second Sci Fi gun battle. I want to keep the same effect for all the various guns and manipulate the beam in 3D space so that I can go from the muzzle of the weapon to where ever it’s going. The beam consists of several layers, but the beam itself is a combination between trapcode particular and 3D stroke… I don’t want this effect to look like ‘Star Wars’ so I could really use some ideas… I though about using a null to control the positions with an expression, etc… but I can never fully get this to work… Any ideas?