Activity › Forums › Creative Community Conversations › Could Adobe (or someone else) adopt magnetic timeline features in a tracked timeline?
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Could Adobe (or someone else) adopt magnetic timeline features in a tracked timeline?
Alex Gollner replied 6 years ago 21 Members · 126 Replies
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Darren Roark
March 1, 2015 at 1:10 am[TImothy Auld] “Apple files for copyright when a receptionist sneezes.”
It’s true, they already have a patent on something called ‘iSneeze™’.
The magsafe connector hasn’t been copied except for on the Microsoft Surface tablet, and they’re both magnetic… See? 😉
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David Lawrence
March 1, 2015 at 3:42 am[Darren Roark] “I asked a couple people on the FCP X team at NAB last year if Apple patented the magnetic timeline, the answer was yes. If anyone wants to borrow ideas from it, they would have to be different enough. “
Not a problem, as far as I can see. Any meaningful improvement would have to be significantly different. And Apple has certainly left plenty of room for improvement! 😉
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David Lawrence
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Darren Roark
March 1, 2015 at 3:44 am[David Lawrence] “Not a problem, as far as I can see. Any meaningful improvement would have to be significantly different. And Apple has certainly left plenty of room for improvement! ;)”
It’s actually my favorite part of working with FCP X since getting used to it especially on larger projects.
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Charlie Austin
March 1, 2015 at 5:03 am[Darren Roark] “It’s actually my favorite part of working with FCP X since getting used to it especially on larger projects.”
Me too. And once you get used to it, it’s kind of annoying when you don’t have it. For some silly reason, I’m often working on different spots for the same job in FCP X and Pr simultaneously. I’m the kind of nerd that likes to (has to) know the apps I’m in upside-down and backwards, so I’m proficient in either one. Guess which one I swear at the most? Hint: it’s the one with the most trimming tools and modes…
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~”It is a poor craftsman who blames his tools.”~
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Michael Gissing
March 1, 2015 at 6:04 am[David Lawrence]”Apple has certainly left plenty of room for improvement! ;)”
+1 . If Adobe want to hire you or me as a consultant I reckon we could come up with a collision proof power system with tracks & bus based processing that would knock editors socks off. X is still a long way from getting the concept right.
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Charlie Austin
March 1, 2015 at 6:12 am[Michael Gissing] “we could come up with a collision proof power system with tracks & bus based processing that would knock editors socks off. X is still a long way from getting the concept right.”
If all you see as unique about the FCP X timeline is that it has no tracks and things don’t bump into each other I would suggest you’re kind of missing some things. I do, however, agree that some sort of Roles based bussing/mixing functionality would be welcome. At the very least the ability to throw some signal processing plugins onto an Audio Role would be quite useful.
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
David Lawrence
March 1, 2015 at 6:27 am[Michael Gissing] “+1 . If Adobe want to hire you or me as a consultant I reckon we could come up with a collision proof power system with tracks & bus based processing that would knock editors socks off. X is still a long way from getting the concept right.”
Absolutely! 🙂
I’d love to work with Al Mooney’s UI team. So much opportunity and possibility.
I’d love to work with Apple to fix the magnetic timeline too. And no, by fix I don’t mean add tracks. Make it better within it’s existing model. Totally doable.
They know how to get ahold of us! 😉
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David Lawrence
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David Lawrence
March 1, 2015 at 6:29 am[Charlie Austin] “If all you see as unique about the FCP X timeline is that it has no tracks and things don’t bump into each other I would suggest you’re kind of missing some things.”
Please say more about what you see, Charlie. I’m curious.
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David Lawrence
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Charlie Austin
March 1, 2015 at 6:56 amI’m on a phone now, so forgive the vagueness… It’s the way clips are handled/represented that I’ve been messing with lately… Kinda crazy what you can do really. They’re like Russian dolls. Containers within containers. I suppose all media can be viewed as such in any NLE, but in x you can open up the containers in the UI and do some very interesting stuff. I think that’s a much bigger deal than people may be are aware of. Of course, I could be totally wrong 🙂
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~
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