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Activity Forums Maxon Cinema 4D Converting spline to joints

  • Converting spline to joints

    Posted by Albert Fung on July 2, 2014 at 5:59 pm

    Hi there –

    Just wondering if anyone had the same problem: I’ve created a spline with about 150+ points, and was hoping to convert this into a joint chain, then controlling the whole chain using the original spline as an IK spline.

    However, when I hit the Conversion>Spline to Joint command, only half of the spline is converted to joints. Is there a limit to how many joints can be created…? There doesn’t seem to be any sub-settings in the command.

    Thanks kindly for your help.

    Albert Fung replied 12 years, 2 months ago 1 Member · 1 Reply
  • 1 Reply
  • Albert Fung

    July 2, 2014 at 9:41 pm

    Sorry – I was kinda 1 step away from the solution w/o knowing it.

    I simply noted the location where the joints stopped, duplicate then cut the spline into 2, and convert the remaining portion into joints. Then I just needed to parent the latter half joints to the former, and voila.

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