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Convert Latitude and Longitude to point in 3D space
Hi,
I’d like to do a pin-dropping animation around a sphere object representing the globe and there’ll be more than 100 pins which are above certain cities and I’d rather not place them manually. Then I found this function to convert latitude and longitude to a point in C4D.
https://stackoverflow.com/questions/10473852/convert-latitude-and-longitude-to-point-in-3d-space
def llarToWorld(lat, lon, alt, rad):
# see: https://www.mathworks.de/help/toolbox/aeroblks/llatoecefposition.html
f = 0 # flattening
ls = atan((1 - f)**2 * tan(lat)) # lambdax = rad * cos(ls) * cos(lon) + alt * cos(lat) * cos(lon)
y = rad * cos(ls) * sin(lon) + alt * cos(lat) * sin(lon)
z = rad * sin(ls) + alt * sin(lat)return c4d.Vector(x, y, z)
But since this is just a function and I don’t know anything about Python and I don’t know how to make it work, I’m at a loss at the moment. Can somebody explain how to apply this function to a dropping pin object?
Thank you,
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