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Controlling the movement of noise shaders
I am doing an animation that requires showing water, more importantly the water needs to show direction, it needs to stop and start a few times throughout the animation. I have tried animating the movement properties from 2 to 0 at a speed of .25, this causes the noise to move in one direction but then it starts moving in the other direction back to square 1, tried animating the speed down and I get the same result, I tried animating the material tag using the V offset and after doing that it doesn’t move at all, so now I am pulling my hair out over how to do something that should be so simple!! any advice from the community? =) pretty please.