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Connect a 2d icon to a 3d map (distorted with corner pin)
Hello!
I have a 2d map that is animated (map_flat precomp). This precomp is then integrated in the main comp as a 3d layer, rotated 30 degrees in X and with a corner pin distortion to increase the perspective. i need to pin a 2d icon to a street corner. I tried using a copy of the map flat precomp in the main comp without the corner pin effect but my icon is sliding.
I guess i could use a null in the precomp and then use toComp or toWorld but I’m not to sure how they work and how to compensate for the corner pin.
Any ideas?
Thank you
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