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Compositing 3D Passes
I’m having trouble figureing out how to properly composite my 3D rendered passes. I’ve read up on it, and watched tutorial videos, but I’m still having a hard time.
Here’s the rub. I can composite my passes just fine, they look great, but when I toggle on the Transparency Grid in my AFX monitor, all I get is black.
The current method I’m using is I’m putting the beauty pass on the bottom layer. It renders as a 32-bit image. All of my other passes render as 24-bit images. This is not something I have control over in my 3D app. So I work around this by rendering a separate alpha pass, and using my alpha pass ass an external alpha for all of my other passes that I’m compositing onto the beauty pass. Take the reflection pass for exampe. My comp would look something like this:
alpha (24bit)
reflecPass (24bit, mode is Add, TrkMat is Alpha Matte)
beauty pass on bottom (32bit)Then I try toggling on my transparency grid, but the reflection pass is blocking it. I’ve tried various combinations of modes and track matte options, but none seem to fit all the bills I’m looking for as far as providing a good look and also giving my the ability to have transparency behind my content.
Here’s a screen grab of what I’m doing:
https://www.dustinbrown.com/temp/transpGrid.jpg
And here is a link to my passes, just one frame of each, it’s less than 1MB.
https://www.dustinbrown.com/temp/bottle.zip
This is driving me bonkers, so if someone would be willing to either explain what I’m doing wrong, or set it up in AFX and take a screen grab of what they did, I would really appreciate it. I’m using AFX 7.0.
Thanks,
Dustin