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Complex child-parent setup in After Effects
I’m trying to rig a human pulled rickshaw, and running into child/parent problems.
1 – My characters arm is an IK setup with the hand as the goal.
2 – My rickshaw has various layers but the key ones are the main frame and the wheelWith the hand as the parent I want it to drive the movement of the rickshaw. If the hand moves in x I want the rickshaw to roll in sync while also rotating to accommodate any hand movement in y. Its basically locking the anchor point in global position but I’m not sure how to do this when the object is a child.
The wheel rotating in sync would be cool but I want to solve the position problem first.
Any ideas?