-
Combining Inertial bounce and loopout cycle
Hi im trying to combine this two expressions to animate a character. here is how i try to combine them
Expression:
I= // Inertial Bounce (moves settle into place after bouncing around a little)
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n–;
}
}
if (n == 0){
t = 0;
}else{
t = time – key(n).time;
}if (n > 0 && t < 1){
v = velocityAtTime(key(n).time – thisComp.frameDuration/10);
amp = .05;
freq = 2.0;
decay = 6.0;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
};L= loopOut(type = “cycle”, numKeyframes = 0);
I + L – value;
But it doesnt work, i need the bounce and the loop but i cant get it right.
here is a link of what im trying to achieve:
i would like the position to loop and the rotation to loop and bounce. The character is parent to a null which will move it foward.
Thanks in advance
I= // Inertial Bounce (moves settle into place after bouncing around a little)
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}if (n > 0 && t < 1){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .05;
freq = 2.0;
decay = 6.0;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
};L= loopOut(type = "cycle", numKeyframes = 0);
I + L - value;