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combining a 2D plate with it’s related tracked 3D camera
Hi guys,
ok, i will try to explain this best i can:I am trying to place an actress in a 3D bubble which is built up from semi-transparent, refracting material. The sphere is rotating, creating some nice distortion effects. This all works fine if the camera is static (my keyed footage is then just placed on a plane), but i have several shots with camera movements and I have to match them up with the sphere in 3D space.
I have tracked the camera in syntheyes and imported it into C4D, added my elements, all sweet. BUT… to add refraction I think I must somehow place the 2D footage in 3D space! placing it on a layer (even if it is auto-orienting) does not work as soon as the camera moves closer, i.e. changes its z-position.
This to me seems like a common issue in film productions: tracking a scene and adding CG elements that rotate around, say, an actor – how is this done?!?
thanks for your help!!