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  • Collision deformer question

    Posted by Pravin Chottera on August 18, 2014 at 4:48 pm

    Hi all,

    I’ve been playing around with using the Collision deformer instead of a Metaball, but was wondering how to adjust the place where the material “pinches” between two objects.

    Here is an image to explain what I mean:

    I was hoping to create something “gooey” that would pinch and stretch for a while before breaking.

    If there is another way to this other than the Surface deformer, I’d love to hear it!

    Thanks!

    Pravin Chottera replied 11 years, 9 months ago 1 Member · 1 Reply
  • 1 Reply
  • Pravin Chottera

    August 18, 2014 at 9:26 pm

    In case anyone was interested, I found a thread discussing how to fake this effect here: https://forums.cgsociety.org/archive/index.php/t-1088321.html

    I was able to make this:

    While I’m satisfied with the results, I would be great to figure out another way to do this. Especially so that creates a consistent width throughout the majority of the connection, which is less than perfect.

    Can this be done in RealFlow? Or some other liquid sim?

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