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Activity Forums Maxon Cinema 4D Cloner Object Not Rendering

  • Cloner Object Not Rendering

    Posted by Timothy Loston on November 23, 2009 at 4:56 am

    Hi all,

    I’m having a problem with rendering some cloner objects. I have made a flower containing 3 different cloner objects using a different petal for each object. I then copied the flower a couple times (3 times to be exact, so 3 flowers in the scene). Then, I preceded to animate them. THey animate fine and show up in the editor, everything is cool.

    When I go to render though, these flowers don’t render. There is nothing there. I have been rendering as quicktimes, with really simple settings for everything. They are not complex at all and I have plenty of memory.

    Any suggestions? Thanks.

    Timothy Loston replied 16 years, 3 months ago 4 Members · 5 Replies
  • 5 Replies
  • Brian Jones

    November 23, 2009 at 3:18 pm

    is the view the Render View (obvious, I know)… Are there any Effectors?

  • Adam Trachtenberg

    November 23, 2009 at 4:00 pm

    Any red dots next to your objects in the Object Manager? Otherwise … hard to say without the file.

  • Timothy Loston

    November 23, 2009 at 5:42 pm

    Yup, no red dots, everything is renderable. Too bad it’s not that easy lol. Also no effectors. Just clean simple keyframe animations.

    I would upload the file but I don’t know how to. wah wah

    Some additional info that might be helpful is that when I render a single tiff file everything renders fine. But, if I render a tiff sequence or a quicktime they disappear.

  • Michael Gibson

    February 3, 2010 at 5:20 pm

    I am having the same problem, where objects render in the viewport but not in an animation render. Did you ever find a solution to this issue?

  • Timothy Loston

    February 5, 2010 at 12:11 am

    I kind of found a work around for my situation. I still don’t know why it does it though.

    My thing was I copied one cloner object many times. Those, like you said, rendered in the viewport but not in the animation. So what I did was deleted all of those copies keeping just the original cloner object and made instances for the rest. They all rendered then.

    This solution was limiting though because I had different parts of my cloner objects moving at different times. With the instances I didn’t have any of that control, they just did what the original did. So another thing I had to do was take the original to a new project, animate it, then copy it into the real project, then make instances for it. Then I went back to the new project, reanimated it to how I wanted the others to move, copied it into the real project again, and kept making instances of that one. It was a bear to do.

    I’m not sure if you’re dealing with copies of cloner objects, but that’s as much as I’ve figured out so far. I hoped this helped a little. Let me know if you ever figure it out, it’s really frustrating.

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