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claude bonet/vertex maps
hello there! 🙂
are there any hints or tutorials for setting up a character with bones using claude monet and vertex maps?
the manual really doesnt help here at all – – so my questions are: where to paint the weightmaps (on the mesh? on the bone?), which tools to use and where to find them; how to connect the map with the single bones and so on…
…i did this a few years ago without the ability to use claude bonet (just using the single bones radius) and it wasnt that easy, too. but i understood the concept – – completely different today…ah! – – and there was a plugin called “copy animation” which allowed to “pump” bvh-data in an allready rigged skeleton.
of course, this plugin doesnt work any more in c4d 9 (would be too easy, i guess, hahaha) and so a further question is: how to get bvh-data in the skeleton, when the rigging is done?seems to be a hard work to come 🙁
regards, thanks in advance
k