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  • claude bonet/vertex maps

    Posted by Klumbich on July 19, 2005 at 2:07 pm

    hello there! 🙂

    are there any hints or tutorials for setting up a character with bones using claude monet and vertex maps?
    the manual really doesnt help here at all – – so my questions are: where to paint the weightmaps (on the mesh? on the bone?), which tools to use and where to find them; how to connect the map with the single bones and so on…
    …i did this a few years ago without the ability to use claude bonet (just using the single bones radius) and it wasnt that easy, too. but i understood the concept – – completely different today…

    ah! – – and there was a plugin called “copy animation” which allowed to “pump” bvh-data in an allready rigged skeleton.
    of course, this plugin doesnt work any more in c4d 9 (would be too easy, i guess, hahaha) and so a further question is: how to get bvh-data in the skeleton, when the rigging is done?

    seems to be a hard work to come 🙁

    regards, thanks in advance
    k

    Arndt Von koenigsmarck replied 20 years, 9 months ago 2 Members · 1 Reply
  • 1 Reply
  • Arndt Von koenigsmarck

    July 19, 2005 at 5:37 pm

    Hi,

    basically there are two ways:
    1. Paint different VertexMaps on the mesh using the Paint tool and link them to the bones with Restriction Tags or
    2. Use ClaudeBonet and paint the weights directly onto the bones. Doing so you don’t have to deal with an tags at all.

    You can use several tools to mix, morph and transfere motions from one rig to another. Have a loook at the MOCCA manual for a complete overview (MoMix comes to mind first).
    You should just take care that you have comparable bone hierarchies.

    Kind regards,
    Arndt von Koenigsmarck

    https://www.vreel-3d.de
    https://www.vonkoenigsmarck.de

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