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Clamp behaviour confusing
I have this white circle whose y position si clamped between two values.
Let’s say the maximum y value downwards is 618. if I drag the ball to values beyond 618(let’s say 1000) by dragging the ball downwards in the viewport. The value goes beyond 618 when I keep dragging with mouse pressed but the value jumps back to 618 after I let go of the mouse which is expected. I am all clear till that.
But when I start to move the ball in an upward direction, the circle delays for a bit and then only moves above. I guess the value beyond 618 is the cause of the delay. For eg. Let’s say I dragged it till 1000 in a downward direction and if start to move up, it delays for that 1000-618 pixels and then only starts to move up…So I get puzzled by clamps behaviour now
