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Activity Forums Maxon Cinema 4D Cinema 4D – Rigging Issues

  • Cinema 4D – Rigging Issues

    Posted by Fabio Schlößer vila on May 10, 2015 at 10:29 pm

    I am new to character animation and to learn it I have taken a simple Lego Model and tried to add a rig to animate it.

    As soon as I try to bind the model and all the joints (not selecting the Root-Null-Object) it just won’t work out. Still no movable parts and looking at the weight tag I can see that the actual model is not in the list of the joints. But in all the tutorials I could see that the joints were always childs of the Object to be rigged in the weight tag joints window.

    Please tell me if I am doing something terribly wrong!
    I will upload the file so you can try out by yourselves.

    Thanks in advance,
    Fabio

    P.S.: I have no idea how the file uploading here works so I will just simply add the link here.

    8826_figure.c4d.zip

    Adam Trachtenberg replied 11 years, 4 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    May 11, 2015 at 12:59 pm

    The joints are weighted and it’s generally set up okay. The automatic weighting isn’t perfect, however, especially with a thick model like this. You’ll have to manually adjust the weights to get a good result.

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