Fields are an amazingly powerful new way to work in Cinema 4D. They’re like Falloffs on steroids, but ALSO they work on deformers, vertex maps, and you can use one field to affect all of those thing simultaneously and you can use multiple fields in one effector/deformer/etc. And fields also work to create Open VDB meshes.
Cinema 4D now has a native OpenVDB mesher! It’s a powerful new modeling tool that lets you do some hard surface modeling tasks that just weren’t possible before or produced horrible results with booleans. But also can be used like metaballs, but with more power!
Node-based materials! I know, I know, third-party render engines are all the rage, but just take a look at how many beautiful workflow features C4D’s native node editor has! It’s beautiful. I hope third-party render engines will eventually get access to that API because it is fantastic.
Tons of other useful things like multi-instance (speeds up scenes with thousands-millions of clones), native CAD importer with powerful options, and a whole lot more.
– The Great Szalam
(The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)
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