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  • Cinema 4D import multiple ascii files in splines and more

    Posted by Gregoire Dupond on December 8, 2015 at 10:50 am

    Hello,

    I have a text file will all the buildings of one small town. The points that make the polygon, altitude, and height of buildings. 2300 in total.
    I scripted outside C4D to output 2300 asc files named 1.asc—2300.asc of this format:

    Point    X    Y    Z    H
    1    -84.830000000074    241.57    -200.230000000447    2.5
    2    -85.120000000112    241.57    -196.790000000037    2.5
    3    -77.879999999888    241.57    -196.169999999925    2.5
    4    -77.649999999907    241.57    -198.879999999888    2.5
    5    -80.649999999907    241.57    -199.139999999665    2.5
    6    -80.590000000084    241.57    -199.860000000335    2.5
    7    -84.830000000074    241.57    -200.230000000447    2.5

    H is the building height

    This file format is just good to import points for a spline manually in C4D.

    What I would like to do is automate the process for the 2300 buildings:

    For each of the 2300 files:
    -create a closed linear spline no intermediate points with name name of asc file
    -import the asc file points in the spline
    -create a n Extrude Nurbs to put the spline in and setup Y movement to H

    I use C4D 12.048 (yes, old version)

    Thanks everyone who can help.

    Gregoire Dupond replied 10 years, 5 months ago 1 Member · 0 Replies
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