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  • Cinema 4D getting a grid of white dots on renders

    Posted by Adam Kois on September 12, 2013 at 7:58 pm

    So I’m rendering out a earth animation and I keep getting basically what looks like a grid of white dots ontop of the image…

    I can’t figure out what’s going on. Rendered out all multi-pass to see if one layer was doing it.. it’s not. I put my anti-aliasing at best. render @ 1920×1080

    There’s really no need to put on AO or GI … which might fix the problem but add to render time. I was also thinking it could be the texture i used for the earth, but the dots bleed into the ‘space” area as well…

    Adam Kois replied 12 years, 7 months ago 2 Members · 5 Replies
  • 5 Replies
  • Adam Trachtenberg

    September 12, 2013 at 8:24 pm

    Looks like stars. You’re not using the physical sky object, are you?

  • Adam Kois

    September 12, 2013 at 8:28 pm

    Using a sky object with starts yes, not physical render though.

    It’s weird, when it comes straight out of Cinema in the Picture Viewer you don’t notice the pattern, but when I bring it into AE and start compositing it is there. Made linear workspace… dunno

  • Adam Kois

    September 12, 2013 at 8:39 pm

    So I figured out it was the ‘glow’ and ‘object glow’ that is giving me the issue when bringing into AE. When I turn off the layers it is gone, but I lose my glow effects :/ any fix?

  • Adam Trachtenberg

    September 13, 2013 at 3:05 am

    Hmm, I can’t think what’s causing it off hand. Are you rendering to 16 or 32 bit files? If not I would try rendering to at least 16 bits.

  • Adam Kois

    September 13, 2013 at 2:47 pm

    Yea, rendering out 16bit photoshop files

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