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Children of fracture object disappear when turned off
I have a fracture object with a lot of objects inside, well over a thousand. Currently I have a multishader applied to each of the objects and a random effector so each of the objects gets a different color out of a pool of 6 or 7 colors.
It turns out each objects must have a specific color so I’m going to have to replace each material tag individually with the specific color.
The problem is I can’t select the objects individually for as soon as I turn the fracture off all the objects disappear from the viewport, the only way to see them having the fracture on but then everything gets selected as a whole.
I tried a test project with a similar hierarchy (much less objects, though) and the objects were selectable and visible after I turned the fracture off, why is not like that with this other project?
Thanks in advance,
D.

