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Changing 3D Camera Resolution after animation
I’ve just created a 3D move in Motion 3 which is 16/9. I’m wanting to output two different versions of it, one the original 16/9 and the other at a 42/9 ratio (using 3 16/9 screens butted up to each other and running it through Watchout).
When I change my project properties to the 42/9 ratio, the camera path changes somewhat. Sometimes it’s still right but as it moves through Z space it all of a sudden repositions itself further away from the subject and sometimes it ends up looking in a completely different direction.
Is there another way to output the file at a different ratio without changing the project properties?
Bundles of joy. Hooky
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