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CC Glass Bump Map: composition and footage give different results
I’ve followed a neat tutorial on making a rain drop on a surface. It uses bunch of Turbulent Displacements and Particle effects to create a black and white bump map.
That map is fed into CC Glass to create refraction. I wanted to render just the black and white bump map to avoid overhead with Turbulent Displacements etc…
My problem is, that when I use a video of image sequence of a bump map, cc glass renders completely different than if I use the actual composition, created at runtime.
Check this images:
With prerender as bump map: https://imgur.com/a/WrEx9
With composition as bump map: https://imgur.com/a/gjwzjWhen I use a video as bump map I got awful a lot of pixelation going on. To further prove my point, check this image of a bump map composition and bump map prerender. There is 0 visual difference. And even if there are small differences, that should cause so many artifacts.
Can someone explain why is this happening? Thanks, Mitt