Hi Adam,
wierd :s
Ive checked a triple checked but cant get the weight points to display.
Even if i open a new file, create a couple of cubes and put in a fracture object, then with FO selected, change display to ‘weight’ – still dont appear.
Anyway, that aside – I have a bigger issue with the fracture object – namely that im working with quite a funky setup of effectors from a tip I got from tim clapham using time effector and stuff…
When I replace the cloner obj. in that setup with a new one all works fine… but when I put in a fracture object – even if its created directly from that same cloner obj. – only some of the effectors in the list work – namely those shaders that create rotation and visibility – but the time effector and visibilty shaders dont seem to execute….
Do you know of ny documented limitations of the fracture object v cloner object ?
I know this is vague – ive attached a scene file if anyone has some time – as u can see the cloner object works correctly – the fracture not…
thanks (again) in advance,
Elin
It’s all the those pesky details :p