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can particles be assigned to an object buffer?
Hey everyone,
I’m currently working on a scene where I’m using pyrocluster particles to simulate airflow. The way I have things set up is that I have some basic emitters and I give them the pyrocluster material – which is basically just a colored spherical particle. I’m looking to assign the emitted particles to an object buffer so I can give them a glow later in AE but it doesn’t seem to be working. Does anyone know if this can be done via some other means?