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Activity Forums Maxon Cinema 4D can particles be assigned to an object buffer?

  • can particles be assigned to an object buffer?

    Posted by Alan Flood on January 25, 2011 at 9:18 pm

    Hey everyone,

    I’m currently working on a scene where I’m using pyrocluster particles to simulate airflow. The way I have things set up is that I have some basic emitters and I give them the pyrocluster material – which is basically just a colored spherical particle. I’m looking to assign the emitted particles to an object buffer so I can give them a glow later in AE but it doesn’t seem to be working. Does anyone know if this can be done via some other means?

    Alan Flood replied 15 years, 3 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    January 25, 2011 at 9:39 pm

    If you’re not using any other atmospheric effects you can render an atmosphere multipass layer that will just contain the PC effect on a black background.

  • Alan Flood

    January 25, 2011 at 9:46 pm

    Excellent Adam – thank you very much. Perfect!!!

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