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Can a Vegas script interpret an FX Package?
In my Vegas script I’ve found I can traverse the PlugIns that are available to a Vegas user. And I can add a PlugIn from that collection programmatically to an Event. However, when I get to a PlugIn that exists as a Vegas FX Package, I can’t find any API calls that will let me interrogate the package to find its FX PlugIn makeup.
When a user adds an FX Package to an Event in Vegas, Vegas dissects the Package and adds the individual FX PlugIns to the Event. I was trying to do the same thing programmatically, but the solution is not apparent.
Anyone know if this is possible in a script? And if so, what’s the secret!
Thanks.
Gary …