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Activity Forums VEGAS Pro Can a Vegas script interpret an FX Package?

  • Can a Vegas script interpret an FX Package?

    Posted by Gary James on May 23, 2011 at 4:35 pm

    In my Vegas script I’ve found I can traverse the PlugIns that are available to a Vegas user. And I can add a PlugIn from that collection programmatically to an Event. However, when I get to a PlugIn that exists as a Vegas FX Package, I can’t find any API calls that will let me interrogate the package to find its FX PlugIn makeup.

    When a user adds an FX Package to an Event in Vegas, Vegas dissects the Package and adds the individual FX PlugIns to the Event. I was trying to do the same thing programmatically, but the solution is not apparent.

    Anyone know if this is possible in a script? And if so, what’s the secret!

    Thanks.

    Gary …

    Gary James replied 14 years, 12 months ago 2 Members · 2 Replies
  • 2 Replies
  • John Rofrano

    May 23, 2011 at 4:44 pm

    [Gary James] “Anyone know if this is possible in a script? And if so, what’s the secret!”

    Sorry, no secret. It can’t be done. You can only apply individual FX. This is why VASST Ultimate S Pro had to invent our own preset chains. There is no way to use the one’s in Vegas via the Script API. 🙁

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Gary James

    May 23, 2011 at 4:52 pm

    Thanks John. I suspected this to be the case.

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