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Activity Forums Maxon Cinema 4D Camera to lock into plane

  • Camera to lock into plane

    Posted by Olly Bea on June 17, 2008 at 5:43 pm

    Hey

    I have a problem I am a little frustrated with and I wonder if someone could help me.

    I have a camera that orbits around a primative cube (though the cube has been made editable with sparate surfaces) I want the camera to lock onto one particualr surface of the cube and slowly move into position so that when the move finishes that surface is full frame (completely square on). It needs to be positionally exact not just done by eye.

    How can I do this? Any ideas?

    Susan Macgillvray replied 17 years, 10 months ago 3 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    June 18, 2008 at 1:44 am

    I would make a spline to use as a camera path. Snap the last point of the path spline to the polygon and create another point directly above it. Then move the camera by animating the align-to-spline tag’s offset setting.

  • Susan Macgillvray

    June 28, 2008 at 3:06 am

    Adam, I’m giving this one more try. Did you grow up in Bethesda? Did you work at Rodman’s? Did you go to college in the south? Did you know a girl who moved to Germany? Because if so, I’m that girl – Susan.

    Is this you or am I completely off base? Wish I could have been some help with the splining, but alas, I don’t spline.

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