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Activity Forums Adobe After Effects Camera Orbit interpreting wrong

  • Camera Orbit interpreting wrong

    Posted by Cade Muhlig on May 15, 2008 at 7:01 pm

    I created a few elements (text, plate, design), enabled 3D for each, then I choose orbit camera.
    I make a keyframe for position, then orbit to the right and around back for the second keyframe. It should just spin in place, but instead it adds an enormous zoom in the middle, and then back out. When I manually orbit it, it works just fine, but when I set the keyframes it goes rather crazy. There is no other adjustments, and it’s not point of interest, which shows when I manually adjust it
    It’s happened on both projects I’m trying.
    Any help?

    Glenroy James replied 15 years, 3 months ago 3 Members · 3 Replies
  • 3 Replies
  • Jason Milligan

    May 15, 2008 at 7:19 pm

    What is your auto-orient option for the camera set to?
    Off? Path? Point of Interest?

  • Cade Muhlig

    May 15, 2008 at 8:14 pm

    Well, I checked out both options. The null didn’t change anything, and the auto-orient was set to Point-of-Interest, so I tried the others.
    But it seems like instead of orbiting around the object, the camera is going right through it to get to point B.
    And If you can’t tell, I’m still learning

  • Glenroy James

    January 7, 2011 at 10:22 pm

    You ever figured this out?

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