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Camera Orbit interpreting wrong
I created a few elements (text, plate, design), enabled 3D for each, then I choose orbit camera.
I make a keyframe for position, then orbit to the right and around back for the second keyframe. It should just spin in place, but instead it adds an enormous zoom in the middle, and then back out. When I manually orbit it, it works just fine, but when I set the keyframes it goes rather crazy. There is no other adjustments, and it’s not point of interest, which shows when I manually adjust it
It’s happened on both projects I’m trying.
Any help?