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Activity Forums Maxon Cinema 4D camera matching using foreground object??

  • camera matching using foreground object??

    Posted by Adam Elder on June 15, 2007 at 11:58 pm

    So I have successfully used the background object with no problems. I am looking to use a foreground object and cannot get it to appear in the editor. I even tried playing with the “appear in editor settings” with no luck. Basically, what I need to do is match up the perspective of the video shoot with the scene I made to composite the video into, and I am guessing that the foreground object is the way to go (correct me if I am wrong. Fairly new to C4d). The background object appears fine when I just create the object and apply the video as a texture. When I apply the same treatment to the foreground object, however, nothing appears in the editor view. When I render, it shows up. Is there something I am missing here? Am I just completely confused and on the wrong path? The camera was locked, so there is no need for motion tracking or anything like that. I just need to match the locked camera perspective in my 3d environment (subjects are sitting in chairs in the video and I am to composite them into a CG passenger 1930s railroad train). All help is greatly appreciated.

    Thanks.

    Arndt Von koenigsmarck replied 18 years, 11 months ago 2 Members · 1 Reply
  • 1 Reply
  • Arndt Von koenigsmarck

    June 16, 2007 at 4:01 pm

    Just use a polygon or plane object, and position it directly in front of the camera.
    Apply the material with your foreground image or movie to that object using frontal projection and you’re done.
    The forground object only shows up when rendering. It is only meant to place things like logos or copyright marks in front of your rendered pictures.

    Kind regards,
    Arndt von Koenigsmarck

    https://www.vreel-3d.de
    https://www.vonkoenigsmarck.de

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