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Activity Forums Maxon Cinema 4D Camera mapping – but full screen

  • Camera mapping – but full screen

    Posted by Matt Comradski on March 26, 2010 at 3:58 am

    Hi all,

    I have a camera mapping (of sorts) question. I need to project a texture (mov or image sequence) through a camera. It doesn’t have to attach or project onto any specific object. I just need to have it show this texture full frame, regardless of camera angle or position – the image is always full screen… hope that makes sense?

    Thanks in advance,

    Emmet Reddy replied 16 years, 1 month ago 2 Members · 3 Replies
  • 3 Replies
  • Emmet Reddy

    March 27, 2010 at 6:05 pm

    Could you not just attach a material to the backround?

  • Matt Comradski

    March 29, 2010 at 5:07 pm

    Yes I can do the Background way, but if I have geometry in front of it, it gets blocked. I need to have this projection visible at all times, regardless of what’s in front of the camera. Does that make sense?

  • Emmet Reddy

    April 7, 2010 at 9:08 am

    sorry i took so long getting back to you i havent been near a computer in a while.
    Perhaps youve figured out something bye now but if not why dont you create a plane add your texture to the plane then add a camera point it at the plane adjust the camera until you like what you see then put the camera and the plane in a null object and animate the null so the plane sticks to the camera.
    Any use?

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