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Calculating more frames for animation – C4D & Octane Render
Dear All,
I’m doing animations and currently rendering them with Octane. I was doing animations in C4D years back using the standard render. I’ve never the issue, that it is calculating more frames, then I’m currently using. This is also already visible in the render settings. What am I doing wrong? That’s not normal, right? Working on OsX. Thanks in advance.