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C4DR21 texture stick to MoGraph object
Hi
this might be a silly question but how would I stick texture to MoGraph object so I can, for example, rotate those with texture “baked” to each individual object?
I’ve got a texture with 30×20 tile of different people so I’ve created mograph with 30×20 cubes but the texture is still kind of “projected” to it. I was experimenting with camera projection, flat projection and baking to UV and also with Pin material tag but no luck so far. Also, this is something I believe basic so there should be easy solution for this.
See my project here: https://drive.google.com/open?id=1Ybi_futfhRvh8t2JygqYujOmhImVO0AIIf somebody would adjust it to fit the needs, that would be great!
thanks
Milan