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  • c4d stick texture tag

    Posted by Aidan Wood on February 10, 2012 at 6:42 pm

    Evening all, and thanks for reading this.

    Having a few problems with a material on a rigged character:

    I have a noise parameter enabled in my color channel but it ‘slides’ across the model when animated. I’ve tried a stick texture tag but it’s not taking care of business. I’ve also tried setting the mapping mode to cubic, spherical, ect, ect, but anything but uvw mapping looks pretty awful.

    I’d rather not have to re-map the uv’s if I can avoid it.

    Any ideas or links to reading material are greatly appreciated.

    Aidan

    Aidan Wood replied 14 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    February 11, 2012 at 4:36 pm

    You’ll have to set the space to either Texture or UV in the noise shader itself.

  • Aidan Wood

    February 18, 2012 at 11:40 am

    cheers adam, appreciate it.

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