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C4D Preparing a Textured Model for 3d Printing (STL)
Hey there everyone!
So- I’m not sure if this is a crazy workflow, or I’m just thinking about this all wrong- but I’m basically looking to 3d print a lot of buildings which I have modeled and textured in c4d. Obviously, with 3d printing, I need either an obj or an stl, and any bump/displacement maps that I have on there (like wall texture and bricks) won’t carry over. Is there a simple way that I’m missing for combining the texture and object into a single mesh? I’m not sure if baking is the right word, but anyway- any help would be massively appreciated. Thanks!
Nick.