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C4D MoDynamics to 3D Max?
Hello everyone! I am having major C4D modynamic animation exporting problems. I am exporting formats as FBX to 3D Max and having 0 luck.
This link will explain my situation in depth.
https://forums.cgsociety.org/showthread.php?p=6664630#post6664630
I know the FBX plugin works in C4D with SIMPLE ANIMATIONS like a cube keyframed from one position to another.
When I add a deformer like bend…it wont work in 3D Max. When adding cloners with mograph dynamics, it starts to get hairy quick and methods to bake and export FBX data becomes more complex.
I need help right away, I have a project that was due today and already late for a presentation to display pipeline methods to a production house.
THANK YOU FOR LOOKING INTO MY PROBLEM IN ADVANCE.
-Juan
Oh…There are many variations of procedure executed in my failure and typing everything done would have me write a bible(joking, just a lazy typist). So feel free look me up on SKYPE.
SKYPE NAME is CYPHER10101101
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