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Activity Forums Maxon Cinema 4D Bouncy logo Animation

  • Bouncy logo Animation

    Posted by Cezary Wroblewski on July 1, 2017 at 8:22 pm

    Hi there, I try to recreate an animation from a tutorial I found on YouTube…
    https://www.youtube.com/w…ZR01ZYUinU&t=9s
    Unfortunately I am new to C4D and would appreciate some advise and help from you guys. In Tutorial there is a Mograph Text and I want to do the same with extruded Path from Illustrator…However when I want to place texture to a letter it covers whole logo …I want to have every letter in different colour.. moreover when I apply a plain Effector to the group ( Letters) then nothing happens… In Tutorial there is an immediate effect… Hope you can help me with that guys…

    Jim Scott replied 9 years, 2 months ago 2 Members · 3 Replies
  • 3 Replies
  • Jim Scott

    July 2, 2017 at 12:21 am

    (The tutorial link appears to be broken.)

    As I understand it, with a set of splines grouped in an Extrude object they are all treated as one object. To apply a different color to each one you could make them all separate extrudes, or use a Variation shader in your material as shown below. In the Color channel, for example, select Texture > Effects > Variation, load or create a gradient, and set Gradient Blend to 100%, Gradient Mode to “Replace,” and Random Color to 0%.

    Effectors only work with MoGraph objects, so you need to make your Extrude (or all the separate extrudes if you choose to go that route for color control) a child of a Fracture object and apply the plain effector to the Fracture object. Set the Mode of the Fracture object to “Explode Segments & Connect” in order to have each extruded spline react independently to the effector, and to keep the splines and their caps connected.

    or

  • Cezary Wroblewski

    July 2, 2017 at 10:38 am

    https://www.youtube.com/watch?v=gZR01ZYUinU&t=9s

    This one should work..and thank You so much Jim! I will try this today ….

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  • Jim Scott

    July 2, 2017 at 1:56 pm

    Yes, the video works now.

    I forgot to mention that you will need to do a viewport render in order to see the different colors from the Variation shader. I hope my instructions were clear and helpful.

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