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Boolean Issue
I’m trying to create a threaded screw and the boolean object isn’t rendering in the viewport or a high-resolution render. I thought this would be considered a very small number of polygons, but apparently there is something I’m doing that is causing this object to fail to be rendered.
I don’t see a way to attach a file to this post, so I’ll try to explain the best I can…
I start with a helix spline and get the dimensions setup to look something like a screw thread. Then I create a Sweep Nurbs using the helix as the second spline (path spline) and a 4-side spline. This created a diamond pattern that follows the path of the helix. Then I create a simple cylinder that fits inside of the Sweep Nurbs. All is fine at this point and looks like:

Then I create a new Boole object and add the objects so that the cylinder is first, and then helix is second and leave the boolean type to A subtract B. When I do it stops rendering in the viewport and it looks like:

At this point it doesn’t render any way I’ve tried so far.
Any help is greatly appreciated!
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Evan