-
Blowing up a TIE Fighter
Hi there!
Im learning how to blow things up as realistically as I can in Cinema4d R18 using TurbulenceFD. I have two TIE fighters in two null objects in exactly the same position, scale and rotation – except one is damaged and one is undamaged. At keyframe 25, Im trying to make one disappear and the other one appear. I’m doing that by setting keyframes from on to off at the “Visible in Editor / Renderer” properties on the null objects at that keyframe. This works fine in both the viewport and in the magic preview 1.1 plugin, but as soon as I render all frames in Picture Viewer, there’s no change-over from the undamaged to the damaged null objects. Can somebody please tell me why?
Appreciate your help!