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  • blowing paper problem ..

    Posted by Ronny Traufeller on October 10, 2011 at 3:30 pm

    i just fowllowed a tutorial from the base80 tutorial page,
    its about flying autumn leafes. my problem is that my wind object is blowing the paper somewhere without coming back, but i just want it to
    getting carried by the wind.

    it drives me crazy actually 🙂

    scene file is attached!

    3053_flyingleafes.c4d.zip

    thanks,
    Ronny!

    traufeller.de

    Randy Johnson replied 14 years, 7 months ago 2 Members · 5 Replies
  • 5 Replies
  • Randy Johnson

    October 10, 2011 at 4:25 pm

    Turn up the wind strength like 500 and see what happens.
    Here is a tutorial I did on the same thing.
    https://rootvisuals.com/wordpress/rd/tutorials
    /Randy

  • Ronny Traufeller

    October 10, 2011 at 4:46 pm

    nice tutorial!

    its a nice method to produce plenty of leafes without cloning one by one.
    i think all of the papers having the same movement, no individual. you have an idea to do it achieve that? i rally like the emitter but i am not much into TP actually.

    and your advice about raising up the wind speed just
    makes them faster disseapering somewhere up in the sky ..

    thanks,
    Ronny!

    traufeller.de

  • Randy Johnson

    October 11, 2011 at 4:18 am

    thanks, I did not use tp in the tutorial, its standard particles.

    As for wind speed I was pointing out that your stuff was working.
    The reason its flying away is you have no fall-off on the wind or turbulence. They go forever…. so your paper never stops. enable fall off and adjust the speed.

    You might need an invisible collider object in addition to that…. if you add bounce to the collider its less obvious that its there.

    /Randy

  • Ronny Traufeller

    October 11, 2011 at 11:20 pm

    the falloff totally make sense man,

    very good!

    i actually have another workflow to clone and collide them. i use a mograph cloner to gernerate as much sheets as i need,
    make them editable and at least connect all of them to one mesh.
    in the cloth tag i check self collusion and that really much does the job. even when i can`t easily change the amount of papers, but
    i always have a hidden cloner available to improve my scene.

    one thing is not really working, i use a turbulence deformer only,
    so they stay better at there positions. the bad thing is with my cloth
    settings the paper got bended and twirled a lot as longer the tubrulence field has there hands on them. very fast and not like paper, more like
    fabric, at the beginning it looks good. i thought the stiffness value
    is my friend here but its already at 100% percent and i cant raise it more..

    very bad because everything looks nearly as i want it at the beginning of the scene.

    thanks,
    Ronny!

    traufeller.de

  • Randy Johnson

    October 12, 2011 at 4:17 am

    In your cloth tag Flexion is the setting that makes it want to return to the original shape.
    You used to be able to go over 100% with the stiffness but that changed a couple versions back.

    As for your bending issues you can create a Vertex Map and specify where, and how the cloth actually effects the geometry. Then drag that into your cloth tag and see what happens.

    /Randy

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