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Black Border around R3D renders
Often when i render R3D material out of Resolve, i’ll get a 1 or 2 pixel black border around my image. If i scale the image up a little, it gets rid of it.
Is this something to do with debayer settings or anything like that? or maybe the automatically scale to fit isn’t behaving properly?
is the best solution to just scale everything up slightly? anyone else experiencing this?
Resolve 8 (latest update), Mac Pro 8×2.66, 10.6.8, 24gb Ram, Quadro 4000 GUI, Cubix-2x Quadro 4000 GPU, Red Rocket, LTO HBA-Decklink 3D+, Raid HBA