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Binding splines to a rig?
Hi All,
I’ve got a character I’ve made by running a bunch of XP trails along and off of a skeleton. I’ve then used a spline mesher to give them geometry. The issue is though when I bind the character the branches that come off the skeleton get squashed/stretched and warped in very odd ways.
I was wondering if there is a method of binding the skeleton then attaching the root of the live spines to the skeleton or if anyone has any other suggestions. I’ve posted some screen shots below.
Thanks in advance!