-
bind command
i have a model, actually one of the stock c4d models, zygote man, which is structured with many heirarchical polygons, parented inside one another. there is one poly at the top called zygote man.
i have a basic rigging, and i want to use the bind command. i select all children of my joint structure, and the zygote man and all children of that and hit bind. i only get the top level to have the bind tag. do i have to manually add a bind tag? also, is there a command to take a model that is comprised of assorted unconnected geometry and produce one clean mesh of polys? if anyone knows what im talking about, i would love to know what im missing. thanks
Sorry, there were no replies found.