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Big stuff and the need for speed
I reckon this is a workflow issue…
I am trying to do an animation of the state of Tennessee… where the map
zooms up from 0% to about city resolution (which is about 2% of the map).It has little flickering stars on a bunch of the cities.
So… my approach was to generate my base map in Photoshop (c. 7000 pixels wide),
then import into AE (original size comp… giant)THEN add the little flickering stars as required, and then animate the zoom in.
THEN… reduce my composition size to 25% (allowing me some amount of positioning
room with my final image [to accommodate screen text etc.]).THEN… render the parts (map + county overlay + flickering stars + etc.)
Then import into master comp (SD 720×480).
This is slow as the Dickens, but it works.
Perhaps another brilliant mind could suggest another approach.
Like maybe using a vector image as opposed to bitmap?LOL… how hard we work for 5 sec. onscreen time.
Kenny Mims