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Best way to shoot plates for hologram / HUD screens
My team is looking into shooting some scenes where there will be graphics comped in to make various surfaces (walls, handheld screens, etc) into display screens.
I’ve got a good grip on the graphics themselves, and the tracking needed to properly place and composite the elements. The biggest challenge will be pulling mattes on the foreground elements such as the people and hands that will be interacting with the screens.
I’m looking for some advice on the best way to shoot the plates in order to minimize slow and painstaking rotoscoping (welcome to the world, right?). I’m attaching an image that includes some reference stills from some well done videos from Corning and Microsoft found on you tube, and some test footage we shot in our lobby with a large plate of glass. I’d love to know how the crews in the reference videos shot their plates…I don’t think against solid green since there is active reflections with the subjects…perhaps a glass surface with green behind it? I’d like to try using difference matte but as far as I can tell that is never the cleanest way to pull mattes.
If I have to roto, I’ve been learning Mocha for AE…I also worked with the roto brush but damn it seems slow. Any and all tips, reference, links to other tutorials would be greatly appreciated. Thanks in advance!
Alfred de Varona
3D / Motion Graphics
Micron Technology
alfdevarona@micron.com
https://www.alfdevarona.com
