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Best Way to Composite 3ds Max in After FX?
I am wrapping up a stop motion project which we will composite in AE. It features both real set pieces taken in principal photography and stuff rendered in 3ds max.
However, there will be a lot of panning and dollying shots, and I was wondering if there was an AE/3ds max plugin that would allow me to conveniently track the shot and import this data into the 3ds max camera so I can render the 3ds max object in such a way that it meshes with the scene (e.g. when the camera turns, the 3ds-modeled tree matches the perspective in which it is in.
An Artist interested in the past, stuck in the present.