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Activity Forums AJA Video Systems best codec for onlining SD doc with Kona LHe?

  • Stuart Ferreyra

    June 15, 2007 at 2:17 pm

    10bit Uncompressed using component is your best option. Specially, if coming from BetaSP.
    DV would be your worst choice period. ProRes??? Hmmm…..

    Personally, until really proven or massively agreed, I would not trust ProRes. It is still a compressed format and compressed formats throw data away. There is a lot of room for debate on this one; you must choose which side you want to be in.

    With the price of hard drives being cheaper and with great solutions like G-Raid for the budget conscious, why spend money and time raiding drives? A 500GB G-Raid 2 will be enough for 10bit UC work. It is a solid unit, FW 800, portable and costs around $350 on the web.

    Stuart Ferreyra
    Timecode Multimedia
    Owner / Colorist
    Santa Monica, CA 90025
    https://www.timecodemultimedia.com

  • David Battistella

    June 15, 2007 at 3:03 pm

    Stuart,

    The only other lossless opetion would be the SHeer Codec. (i wrote about it in the last issue of the COW magazine. It carries about the same file size as Pro REZ without the CPU usage/dependancy of Pro REZ.

    It’s one of those fantastic ideas that has just had a hard time getting off the ground. Probably the best RGB to YUV converter around.

    David

    Peace and Love 🙂
    Read my Blog
    https://blogs.creativecow.net/DavidBattistella

  • Marco Solorio

    June 15, 2007 at 7:20 pm

    I’ve gotta agree with everyone here. Recap at uncompressed, preferably 10-bit if you have the speed/space to do so. And yeah, probably stay away from ProRez until it’s been proven as a solid performer.

    Like David, I still often render out my AE projects with animation Animation code, this way we (A) have a lossless archive of the master and (B) FCP can do the final encoding on the timeline without the actual animation itseld getting a generation hit.

    There are two (or really three) options to keep in mind when rendering out of AE…

    1. Rendering as Animation out of AE gives you a 4:4:4 lossless master that is the same as the origina AE comp you were working in. Only problem is that it’s 8-bit. If that’s okay then stick with it.

    2. Render as UC 10-bit out of AE **in 16-bit mode** or higher and directly encode to 10-bit UC. This isn’t an exact representative of the original master you were working with, so keep that in mind. However, for keeping banding out and the like, it’s a great option.

    3. A payable option is as David mentioned… the Bitjazz Sheer codec. An awesome diamond in the rough. You could render out to either 8-bit 4:4:4 RGB or 10-bit 4:2:2 Y’CrCb (no 16-bit RGB option yet). There’s also the Microcosm codec that saves to 16-bit 4:4:4 RGB with reduced file sizes.

    Personally, I prefer to render out of AE in lossless RGB mode. This way if I ever have to re-encode from the master to a different format down the road, I’m re-encoding from an original lossless master as opposed to the “latest whiz bang codec at the time” in a reduced/different color space.

    Marco Solorio

  • David Battistella

    June 15, 2007 at 10:39 pm

    You could even re-capture with the Sheer Codec. You’ll see how advantageous this is for capture and archive if you check out the article in this months COW magazine.

    I had hoped PRO REZ would be as good as Sheer, but the hardware dependancy of PROREZ has me a bit bummed.

    David

    Peace and Love 🙂
    Read my Blog
    https://blogs.creativecow.net/DavidBattistella

  • Stuart Ferreyra

    June 16, 2007 at 10:41 pm

    I gotta talk to you about that codec. I’d like more info….

    Stuart Ferreyra
    Timecode Multimedia
    Owner / Colorist
    Santa Monica, CA 90025
    https://www.timecodemultimedia.com

  • David Battistella

    June 17, 2007 at 2:49 pm

    Stuart,

    E-mail me off list and i’ll give you a call tomorrow. You can get my e-mail address by click on my head at the top of the FCP basics Forum.

    David

    Peace and Love 🙂
    Read my Blog
    https://blogs.creativecow.net/DavidBattistella

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